[S3] Priest Spells


[S3.0] Level 0 Priest Spells (Orisons)

SL # Name Sphere Effect Source
0 3B-1 Bless Minor All Weapon is considered +0 (magical) weapon {1 object} DM
0 3B-2 Calm Cha Removes fear/confusion/enrage {1 creature} S&M2
0 3B-3 Courage   +1 TH with next to hit roll  
0 3B-4 Cure Minor Wounds Hea Cure 1 hp {Touch, 1 creature} PH3
0 3B-5 Cure Tiny Wounds Hea Cure 1 hp {Touch, 1 creature} DM
0 3B-6 Detect Magic Div Detect magic (type/power require 1r to get) 60' {self only} PH3
0 3B-7 Detect Poison Div Detect poisons within 22+3L' r {self only} PH3
0 3B-8 Flare Evo -1 TH (no save) {1 creature} PH3
0 3B-9 Guidance (3) Gua +1 with next stat check, to hit roll, or save {1 creature} PH3
0 3B-10 Know Direction Div Know direction of true north {self only} PH3
0 3B-11 Light Evo Object glows w/ light 20' r (No blindness/AC adj.) {Touch, 1 object} PH3
0 3B-12 Mending Cre Repairs a small tear or break {1 object} PH3
0 3B-13 Purify Food & Drink All Makes food & drink consumable & fresh {1 group} PH3
0 3B-14 Read Magic All Can read magical writings at 1 page per minute {self only} PH3
0 3B-15 Resistance Pro +1 saves {Touch, 1 target} PH3
0 3B-16 Virtue Gua +1 hp (even above max) {Touch, 1 creature} PH3

[S3] Priest Spells


[S3.1] Level 1 Priest Spells

SL # Name Sphere Effect Source
1 3B-1 Animal Companion Ani,Cha Make an animal your companion (not familiar) {1 creature} OA1
1 3B-2 Animal Friendship Ani,Cha Charm Animal (save) {1 creature} PH1
1 3B-3 Bane Cha All enemies get -1 TH and -1 fear saves (save) {1 group} PH3
1 3B-4 Barkskin 1 Pla,Pro AT +2 source DM
1 3B-5 Blade Barrier 1 Gua 3d3 dmg wall (shards) DM
1 3B-6 Bless (1) / Blight All +1 TH; +1 morale (or reverse) {1 target} PH1
1 3B-7 Bless (3) All All allies get +1 TH and +1 fear saves {1 group} PH3
1 3B-8 Bless 1 All +1 TH and saves DM
1 3B-9 Bless Water All,Ele Turns 1 pint of water into holy water {Touch, 1 object} PH3
1 3B-10 Call Lightning 1 Com,Ele (CL+2)d4 lightning dmg (save:½) (halve the die type if not outside) DM
1 3B-11 Cantrip All Can cast 1 orison (Pri 0) per round as a Z action DM
1 3B-12 Cause Fear Cha Fear (save), max 6 HD {1 creature} PH3
1 3B-13 Ceremony All Coming of Age; Burial; Marriage; Consecrate {Touch, 1 target} UA1
1 3B-14 Combine All -4 AC; no Dex adj.; Add Pri CLs for effects {Touch, 1+ creatures} UA1
1 3B-15 Command Cha Suggestion for 1 word (save) {1 creature} PH2
1 3B-16 Command 1 Cha Target makes 1 save, each missed save allows 1 word for a command to be given DM
1 3B-17 Comprehend Languages Tho,Div Read/Write (not speak) 1 language {Touch, 1 creature} PH1
1 3B-18 Conjure Elemental 1 Ele,Sum Conjure a DL=0 elemental DM
1 3B-19 Create Water Cre,Ele Create 4L gallons of water {1 group} PH2
1 3B-20 Creeping Doom 1 Sum 2 insect dmg DM
1 3B-21 Cure Light Wounds (1) Hea Cure 2d8 (choose 1 die) (or) 6 hp {Touch, 1 creature} PH1
1 3B-22 Cure Light Wounds (3) Hea Cure 2d8+L (choose 1 die), reverse has save:½ {Touch, 1 creature} PH3
1 3B-23 Cure Wounds 1 Hea Cures 1d8 hp (can take offer of 6 per die -> 6 hp) DM
1 3B-24 Cure/Cause Nausea Hea Cures or causes nausea effects DM/internet?
1 3B-25 Curse Water All,Ele Turns 1 pint of water into unholy water {Touch, 1 object} PH3
1 3B-26 Death's Door 1 Hea,Nec Target (currently at negative hp) goes to -10 hp DM
1 3B-27 Deathwatch Div,Nec Know how injured all in area is {1 group} PH3
1 3B-28 Detect Animals or Plants Ani,Pla,Div Detect one type of animal or plant 400+40L' {self only} PH3
1 3B-29 Detect Balance All,Div Detect balance/non-balance 60' {self only} UA1
1 3B-30 Detect Chaos/Evil/Good/Law Div Detect one of: chaos, evil, good, law 60' {self only} PH3
1 3B-31 Detect Danger Div Detect evil or traps 1 sq' /r {self only} RC0
1 3B-32 Detect Evil (0) All,Div Detect evil & evil intent 120' {self only} RC0
1 3B-33 Detect Evil (1) All,Div Detect evil & evil intent 120' {self only} PH1
1 3B-34 Detect Snares & Pits Div Detect snares & pits 40' {self only} PH1
1 3B-35 Detect Undead Div,Nec Detect undead 60' {self only} PH3
1 3B-36 Divine Favor All,Com +(L+2)/3 TH and dmg {self only} PH3
1 3B-37 Doom All -2 TH, dmg, stat checks, saves (save) {1 creature} PH3
1 3B-38 Endure Cold / Endure Heat Pro Immune to non-special cold/heat {Touch, 1 target} UA1
1 3B-39 Endure Elements Pro -5 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature} PH3
1 3B-40 Entangle (1) Pla Need plants to use; Slow (no save); Stop (save) {1 group} PH1
1 3B-41 Entropic Shield Pro,C Any missile has a 20% chance to miss you {self only} PH3
1 3B-42 Entwine Pla As Entangle, 1 target, -4 to save DM
1 3B-43 Faerie Darkness Pro +2 AC in darkness DM
1 3B-44 Faerie Fire (0) Wea -2 AC on L/5+1 targets {1+ targets} RC0
1 3B-45 Faerie Fire (1) Wea -2 AC {1 target} PH1
1 3B-46 Faerie Fire (3) Wea Dispels darkness/blur/displacement/invisibility {1 group} PH3
1 3B-47 Faerie Fire 1 Ele Target gets -2 AC DM
1 3B-48 Flame Strike 1 Com,Ele CL/2 holy fire dmg (save:½) DM
1 3B-49 Goodberry Pla,Hea 8 berries can cure 1 hp or act as 1 full meal. 8 berries are always created. It takes 1 movement action to eat up to 40 berries. The berries can also be smeared upon a target and will still have their effect (this is useful for targets that cannot eat). {Touch, 8 objects} PH3
1 3B-50 Goodberry 1 Hea,Pla Creates 4 goodberries DM
1 3B-51 Heal 1 Hea Cure to 5% of max hp (max Heal 1 can cure at once = 15 hp) DM
1 3B-52 Hold Person/Monster 1 Cha Hold 3 person or 1 monster targets (save) DM
1 3B-53 Imbue with Spell Ability 1 All Imbue 1 SL's to someone (max SL per spell = 0.25) DM
1 3B-54 Inflict Light Wounds Hea Cause 2d8+L (choose 1 die) (save:½) {Touch, 1 creature} PH3
1 3B-55 Invisibility to Animals Ani Invisibility only to animals {Touch, 1 target} PH1
1 3B-56 Invisibility to Undead Nec Invisibility only to undead {Touch, 1 target} PH3
1 3B-57 Invisibility to Unlive Nec Invisibility to Unlive DM
1 3B-58 Know Age Div Know age of target {1 target} TM2
1 3B-59 Know Time Div,Tim Know date and day TM2
1 3B-60 Light (0) Sun Light; can blind if targetted (save) {1 group} RC0
1 3B-61 Light (1) Sun Light; can blind if targetted (save) {1 group} PH1
1 3B-62 Locate Div Locate one known animal or plant {self only} RC0
1 3B-63 Locate Animals Div,Ani Locate any animals or 1 specific type {1 group} PH1
1 3B-64 Locate Animals or Plants Ani,Pla Locate one type of animal/plant 300+60L' {self only} PH2
1 3B-65 Magic Fang Com,Ani +1/+1 TH/dmg with one natural attack form {Touch, 1 creature} PH3
1 3B-66 Magic Stone (1) Com (L+4)/5 stones get +1/+1 TH/dmg {1+ objects} UA1
1 3B-67 Magic Stone (3) Com 3 stones do 1d6 (2d6 vs. undead), have +1/+1 {Touch, 3 objects} PH3
1 3B-68 Magic Weapon Com Weapon has +1/+1 TH/dmg {Touch, 1 object} PH3
1 3B-69 Magical Stone Com 3 stones do 1d4 (2d4 vs. undead); considered +1 {Touch, 3 objects} PH2
1 3B-70 Miracle I All Duplicate any level 0 Wiz or Pri spell DM
1 3B-71 Nauseating Gas Charm Area effect: Nauseated (-5 all actions) (Fort save) DM
1 3B-72 Obscuring Mist Ele Everything has cover to each other {1 group} PH3
1 3B-73 Panic Charm Target is Panicked (50% flee, 50% taunted towards you) (Will save) DM
1 3B-74 Pass Without Trace Pla Can travel without leaving a trace {Touch, 1 creature} PH1
1 3B-75 Penetrate Disguise Div Caster can see through target's disguise {1 creature} UA1
1 3B-76 Portent Div,Num Gets +1d7-4 to one die roll (know beforehand) {Touch, 1 creature} UA1
1 3B-77 Precipitation Wea Causes 1/100 inch of rain per segment {1 group} UA1
1 3B-78 Predict Weather (0) Div,Wea Detects upcoming weather {1 group} RC0
1 3B-79 Predict Weather (1) Div,Wea Detects upcoming weather PH1
1 3B-80 Protection from C/E/G/L Pro Protection from AL; +1 saves; AL -1 TH {Touch, 1 creature} PH3
1 3B-81 Protection from Chaos L Protection from chaos; +2 saves; chaos -2 TH {Touch, 1 creature} S&M2
1 3B-82 Protection from Evil (0) Pro Protection from evil; +1 saves; evil -1 TH {self only} RC0
1 3B-83 Protection from Evil (1) Pro Protection from evil; +2 saves; evil -2 TH {Touch, 1 creature} PH1
1 3B-84 Protection from Fire 1 Ele,Pro Stop the next CL*2 fire dmg DM
1 3B-85 Protection from Lightning 1 Ele,Pro Stop the next CL*2 lightning dmg DM
1 3B-86 Purify Water All,Ele Purifies water {1 group} PH1
1 3B-87 Random Action C,Cha Confused (save) {1 creature} PH3
1 3B-88 Regenerate 1 Nec Regenerates 1 hp /t DM
1 3B-89 Remove Fear (0) Cha Removes fear; +L saves vs. fear {Touch, 1 creature} RC0
1 3B-90 Remove Fear (2) Cha Removes fear on (L+3)/4 Cr; +4 saves vs. fear {1+ creatures} PH1
1 3B-91 Resist [E=1 element] Elemental Pick an E=1 element, you resist it for 1 hour. DM
1 3B-92 Resist Cold (0) Pro Resist cold {Touch, 1 target} PH1
1 3B-93 Resist Cold (1) Pro All creatures in area get resist cold {1 group} RC0
1 3B-94 Resist Fire/Resist Cold 1 Ele,Pro Take -45% dmg vs. fire or cold DM
1 3B-95 Reverse Magic I All Casts effect's reverse if 1st level & in range DM/internet?
1 3B-96 Sanctuary (1) Pro Opponents must make save to attack target {Touch, 1 creature} PH1
1 3B-97 Shield of Faith Pro +2+(L/6) AC {Touch, 1 creature} PH3
1 3B-98 Shillelagh (2) Com,Pla Creates a club (2d4/1d4+1) +1/+0 {Touch, 1 object} PH2
1 3B-99 Shillelagh (3) Com,Pla Creates a club (1d10/1d10) +1/+1 {Touch, 1 object} PH3
1 3B-100 Speak with Animals Ani Can speak with animals. This spell does grant a sort of Knowledge subability score upon the target, so you do not actually have a conversation with a useless Int 0 plant. The target can convey what it has "seen","heard", and "felt" even though it may not be normally able of such sensation. Plants and Animals under a hostile influence (and all Dead) might not cooperate with the caster: they may tell lies or nothing at all. {1 group} PH1
1 3B-101 Speak with Astral Traveler Ast Communicate with astral creature {Touch, 1 creature} TM2
1 3B-102 Summon Monster I Sum Summons a DL 1 creature to fight for you {1 creature} PH3
1 3B-103 Summon Nature's Ally I Sum,Ani Summons a DL 1 animal to fight for you {1 creature} PH3
1 3B-104 Sustain [ability score] Pro Choose an ability score, it is sustained for 1 hour DM
1 3B-105 Transfer Spell to Plant Pla Transfers one spell to originate from a plant DM/internet?
1 3B-106 Treat Light Wounds Hea Cure 10% of max hp {Touch, 1 creature} DM
1 3B-107 Weapon Bless Com +5/+5 TH/dmg on first attack {Touch, 1 object} OA1

[S3] Priest Spells


[S3.2] Level 2 Priest Spells

SL # Name Sphere Effect Source
2 3B-1 Aid Hea Bless; +2d8 (choose 1 die) hp (can above max) {Touch, 1 creature} UA1
2 3B-2 Animal Messenger Ani Sends animal to give message {1 creature} PH3
2 3B-3 Animal Trance Ani,Cha 2d6 HD of animals Fascinated (save) {1+ creatures} PH3
2 3B-4 Astral Awareness Ast Astral and Ethereal perception {self only} S&M2
2 3B-5 Barkskin Pro,Pla AC 6-L/4 source; +1 saves {Touch, 1 creature} PH2
2 3B-6 Barkskin (1) Pro,Pla +1 AC; +1 saves {Touch, 1 creature} PH1
2 3B-7 Barkskin 2 Pla,Pro AT +6 source, +1 saves vs. spell DM
2 3B-8 Blade Barrier 2 Gua 4d4 dmg wall (shards) DM
2 3B-9 Bless 2 All +2 TH and saves DM
2 3B-10 Bull's Strength Com +1d4+1 Str {Touch, 1 creature} PH3
2 3B-11 Call Lightning 2 Com,Ele (CL+2)d6 lightning dmg (save:½) (halve the die type if not outside) DM
2 3B-12 Calm Emotions Cha,L Calms emotions, max 6L creatures {1 group} PH3
2 3B-13 Chant All Friends get +1 TH/dmg/saves; Enemies get -1. This spell requires you to chant: you do not lose a mental action, but spells with a V component cannot be cast unless Vocalize is being used. {1 group} PH1
2 3B-14 Charm Person or Mammal Cha Charm one humanoid or mammal {1 creature} PH1
2 3B-15 Chill Metal Ele If metal armor causes 2d4 dmg cold /r {1 object} PH3
2 3B-16 Command 2 Cha Target makes 2 saves, each missed save allows 1 word for a command to be given DM
2 3B-17 Conjure Elemental 2 Ele,Sum Conjure a DL=1 elemental DM
2 3B-18 Consecrate Nec +3 Turn Undead rolls; Undead -1 TH/dmg/saves {1 group} PH3
2 3B-19 Creeping Doom 2 Sum 10 insect dmg DM
2 3B-20 Cure Moderate Wounds (3) Hea Cure 4d8+L (choose 2 dice) (or) 12+L hp {Touch, 1 creature} PH3
2 3B-21 Cure Wounds 2 Hea Cures 3d8 hp (can take offer of 6 per die -> 18 hp) DM
2 3B-22 Darkness Sun Magical darkness 20' r {Touch, 1 object} PH3
2 3B-23 Death Knell Nec Slain if <0 hp (save); you +1d8 hp, +2 Str, +1 CL {Touch, 1 creature} PH3
2 3B-24 Death's Door 2 Hea,Nec Target (currently at negative hp) goes to -1 hp DM
2 3B-25 Delay Poison Hea Delays affects of poisons contacted {Touch, 1 creature} PH3
2 3B-26 Desecrate Nec -3 Turn Undead rolls; Undead +1 TH/dmg/saves {1 group} PH3
2 3B-27 Detect Charm Div Detect charm/dominate/possession/etc. 90' {self only} PH1
2 3B-28 Detect Life Div Detect life 10L'; doesn't give type {self only} UA1
2 3B-29 Detect Psionics Div Detect Psionics 60' {self only} DM
2 3B-30 Dispel Radiation Pro Dispels Radiation (1 target = auto success) {1 group} DM
2 3B-31 Double Resist [E=1 element] Elemental Pick an E=1 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour. DM
2 3B-32 Dust Devil Ele,Sum Dust Devil: AC 4, HD 2, hp 16, Mv 18, dmg 1d4 {1 creature} UA1
2 3B-33 Endurance Tra +1d4+1 Con {Touch, 1 creature} PH3
2 3B-34 Enthrall Cha Save or treat you as Chr 21, won't attack {1 group} UA1
2 3B-35 Faerie Fire 2 Ele Target gets -4 AC DM
2 3B-36 Feign Death Nec,Cha This spell will cause all viewing the effect to save vs. spell at -level or not harm the target, believing it to be suitably dead/destroyed. {1 creature} PH1
2 3B-37 Find Traps Div Detect mechanical/magic traps 90'. Highlights in the caster's mind places where (if he were to walk or touch there) a trap would be released. It does not point out where the trap is or how to disarm it. Does not affect out-of-phase or psionic traps. {self only} PH1
2 3B-38 Fire Trap Wrd Magical trap: 1d4+L dmg fire (save:½) {Touch, 1 object} PH1
2 3B-39 Flame Blade Com,Ele Creates a flame blade (1d4+4); +2 vs. undead {1 object} UA1
2 3B-40 Flame Strike 2 Com,Ele CLd2 holy fire dmg (save:½) DM
2 3B-41 Flaming Sphere Ele Move rate 3; 2d6 dmg fire (save if not directly hit) {1 group} PH3
2 3B-42 Frisky Chest Wrd Object will move away from non-Caster. If (after moving for 6 rounds) what it is moving away from is keeping the same distance, the spell "turns that person off" and will no longer move away from him. This prevents the "Frisky Chariot" abuse. {Touch} TM2
2 3B-43 Gentle Repose Nec Corpse does not decay {Touch, 1 creature} PH3
2 3B-44 Goodberry 2 Hea,Pla Creates 8 goodberries DM
2 3B-45 Heal 2 Hea Cure to 10% of max hp (max Heal 2 can cure at once = 62 hp) DM
2 3B-46 Heat Metal Ele If metal armor causes 2d4 dmg fire /r {1 object} PH1
2 3B-47 Hold Animal (3) Cha,Ani Hold (save); only vs. animal {1 creature} PH3
2 3B-48 Hold Person Cha Hold (save); 1 target: save at -2; 2 targets: at -1 {1-4 creatures} RC0
2 3B-49 Hold Person/Monster 2 Cha Hold 4 person or 2 monster targets (save) DM
2 3B-50 Holy Symbol (1) All Creates a holy symbol {Touch, 1 object} UA1
2 3B-51 Holy Symbol (DM) All Material componenting costs 1Z instead of 1V {self only} DM
2 3B-52 Imbue with Spell Ability 2 All Imbue 2 SL's to someone (max SL per spell = 1) DM
2 3B-53 Inflict Moderate Wounds Hea Cause 4d8+L (choose 2 dice) (save:½) {Touch, 1 creature} PH3
2 3B-54 Know Alignment Div Detect alignment 30' on 1 creature /r {1+ creatures} PH1
2 3B-55 Lesser Restoration Hea Restores temporary lowering of 1 ability score {Touch, 1 creature} PH3
2 3B-56 Locate Plants Div,Pla Detect plants 15L' {self only} PH1
2 3B-57 Make Whole Ele,L Repairs any item {1 object} PH3
2 3B-58 Messenger Ani Animal delivers message {1 creature} UA1
2 3B-59 Miracle II All Duplicate any level 1 Wiz or Pri spell DM
2 3B-60 Nap Tim After 1 h, have effect of 8 h rest {Touch, L creatures} TM2
2 3B-61 Obscurement Wea Limits sight to 2' to 8' PH1
2 3B-62 Produce Flame (2) Ele Fire; 1d4+1 dmg fire (no save) {1 group} PH2
2 3B-63 Produce Flame (3) Ele Fire from hands; 1d4+L/2 dmg fire (no save) {Touch} PH3
2 3B-64 Protection from Fire 2 Ele,Pro Stop the next CL*4 fire dmg DM
2 3B-65 Protection from Lightning 2 Ele,Pro Stop the next CL*4 lightning dmg DM
2 3B-66 Reflecting Pool Div,Ele Scry up to 1 plane away; Can cast Div through {1 object} UA1
2 3B-67 Regenerate 2 Nec Regenerates 2 hp /t DM
2 3B-68 Remove Degeneration/Wounded Nec Removes a Degeneration or Wounded effect DM
2 3B-69 Remove Paralysis (3) Hea Removes paralysis/hold/slow; up to 4 targets {1 group} PH3
2 3B-70 Resist [E=1 eelement] Elemental Pick an EE=1 eelement, you resist it for 1 hour. DM
2 3B-71 Resist [E=2 element] Elemental Pick an E=2 element, you resist it for 1 hour. DM
2 3B-72 Resist Acid and Corrosion Pro Resist acid {Touch, 1 target} S&M2
2 3B-73 Resist Elements Abj -12 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature} PH3
2 3B-74 Resist Fire (0) Pro +2 saves vs. fire; -1 dmg /die vs. fire {1 target} RC0
2 3B-75 Resist Fire (1) Pro Resist fire {Touch, 1 target} PH1
2 3B-76 Resist Fire / Resist Cold (2) Pro Resist fire and cold {Touch, 1 target} PH2
2 3B-77 Resist Fire/Resist Cold 2 Ele,Pro Take -50% dmg vs. fire or cold DM
2 3B-78 Shatter Ele,C Object(s) destroyed (save vs. crushing blow) {1 group} PH3
2 3B-79 Shield Other Pro,Gua +1 AC; +1 saves; ½ of all dmg is taken by caster {1 creature} PH3
2 3B-80 Silence Ill Silence {1 group} PH3
2 3B-81 Silence 15' Radius Gua Silence. If cast upon an object and the object moves, the silence moves with it (just like a light spell). The reverse dispels silence and has no V component (only S). {1 group} RC0
2 3B-82 Slow Poison Hea Affect of poison delayed for duration {Touch, 1 creature} PH1
2 3B-83 Sound Burst Com,Ele 1d8 dmg sound (no save); Stun 1r (save) {1 group} PH3
2 3B-84 Spiritual Hammer Com Hammer attacks by itself 1/r; 1d6/1d4 +(L/3)/+0 PH1
2 3B-85 Spiritual Weapon Com Weapon attacks by itself 1/r; L dmg PH3
2 3B-86 Summon Monster II Sum 1 DL 2 or 1d3 DL 1 creatures to fight for you {1 creature} PH3
2 3B-87 Summon Nature's Ally II Sum,Ani 1 DL 2 or 1d3 DL 1 animals to fight for you {1 creature} PH3
2 3B-88 Summon Swarm Sum Summons rats,bats,spiders,etc. 1d4+L/3 dmg/r PH3
2 3B-89 Treat Moderate Wounds Hea Cure 20% of max hp {Touch, 1 creature} DM
2 3B-90 Tree Shape Pla Assume tree form; +10 AC; Dex = 1; move = 0 {self only} PH3
2 3B-91 Trip Cha Anyone passing over object trips (save) {Touch, 1 object} PH1
2 3B-92 Undetectable Alignment Pro Conceals alignment {1 target} PH3
2 3B-93 Warp Wood Pla,Ele Warps wood; Can affect 1 large or L^2 small obj {1+ objects} PH1
2 3B-94 Withdraw All Get 1r of actions per 1s; only cure self & Div {self only} UA1
2 3B-95 Wood Shape Pla Reshape a wooden object {Touch, 1 object} PH3
2 3B-96 Wyvern Watch Gua Magical trap: Paralysis L r (save) {1 group} UA1
2 3B-97 Zone of Truth Wrd,Cha No one can lie in area {1 group} PH3

[S3] Priest Spells


[S3.3] Level 3 Priest Spells

SL # Name Sphere Effect Source
3 3B-1 Animate Dead Nec Creates undead skeletons and zombies. PH2&3
3 3B-2 Barkskin 3 Pla,Pro AT +10 source, +2 saves vs. spell DM
3 3B-3 Bestow Curse Pro -6 to an ability; -4 on TH/saves/checks; or 50% lose action PH3
3 3B-4 Blade Barrier 3 Gua 5d5 dmg wall (shards) DM
3 3B-5 Bless 3 All +3 TH and saves DM
3 3B-6 Blindness/Deafness Nec;Hea Makes subject blind or deaf. PH3
3 3B-7 Call Lightning Wea Directs lightning bolts ((CL+2)d8) during storms. You may cast this spell off of a Dust Devil instead of having a storm nearby. This expends the devil. PH2
3 3B-8 Call Lightning 3 Com,Ele (CL+2)d8 lightning dmg (save:½) (halve the die type if not outside) DM
3 3B-9 Command 3 Cha Target makes 3 saves, each missed save allows 1 word for a command to be given DM
3 3B-10 Conjure Elemental 3 Ele,Sum Conjure a DL=2 elemental DM
3 3B-11 Contagion Hea Infects subject with chosen disease. PH3
3 3B-12 Continual Flame Sun Makes a permanent, heatless torch. PH3
3 3B-13 Continual Light Sun Permanent light PH2
3 3B-14 Create Food and Water Cre Feeds three humans (or one horse)/level. PH3
3 3B-15 Creeping Doom 3 Sum 40 insect dmg DM
3 3B-16 Cure Blindness or Deafness Nec;Hea Cures Blindness or Deafness PH2
3 3B-17 Cure Disease Nec;Hea Cures Disease PH2
3 3B-18 Cure Serious Wounds Hea Cure 3d8+CL damage PH3
3 3B-19 Cure Wounds 3 Hea Cures 6d8 hp (can take offer of 6 per die -> 36 hp) DM
3 3B-20 Daylight Sun 60-ft. radius of bright light. PH3
3 3B-21 Death's Door Nec;Hea Puts target (at negative hp) to 0 hp (1 hp if material comp.) UA1
3 3B-22 Death's Door 3 Hea,Nec Target (currently at negative hp) goes to 0 hp DM
3 3B-23 Deeper Darkness Sun Object sheds absolute darkness in 60-ft. radius. PH3
3 3B-24 Detect Innates Div Detect innate abilities DM
3 3B-25 Diminish Plants Pla Reduces size or blights growth of normal plants. PH3
3 3B-26 Dispel Magic Pro Dispels magic, (10+CL-enemyCL)*5% in area or auto 1 effect PH2
3 3B-27 Dispel Magic 3 Com Dispel 1 magic effect DM
3 3B-28 Dominate Animal Ani;Cha Subject animal obeys silent mental commands. PH3
3 3B-29 Double Resist [E=1 eelement] Elemental Pick an EE=1 eelement, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour. DM
3 3B-30 Double Resist [E=2 element] Elemental Pick an E=2 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour. DM
3 3B-31 Faerie Fire 3 Ele Target gets -6 AC DM
3 3B-32 Flame Strike 3 Com,Ele CLd4 holy fire dmg (save:½) DM
3 3B-33 Flame Walk Ele Immune normal fire; Resist non-normal fire PH2
3 3B-34 Glyph of Warding Gua Inscription harms those who pass it. PH2&3
3 3B-35 Goodberry 3 Hea,Pla Creates 12 goodberries DM
3 3B-36 Greater Magic Fang Com One natural weapon gets +CL/3 TH & dmg PH3
3 3B-37 Heal 3 Hea Cure to 25% of max hp (max Heal 3 can cure at once = 250 hp) DM
3 3B-38 Helping Hand Nec Ghostly hand leads subject to you. PH3
3 3B-39 Hold Animal (2) Ani;Cha Holds up to 4 animals PH2
3 3B-40 Hold Person/Monster 3 Cha Hold 5 person or 3 monster targets (save) DM
3 3B-41 Imbue with Spell Ability 3 All Imbue 3 SL's to someone (max SL per spell = 1) DM
3 3B-42 Inflict Serious Wounds Hea Touch attack, 3d8+CL damage PH3
3 3B-43 Invisibility Purge Div Dispels invisibility within 5 ft./level. PH3
3 3B-44 Locate Object Div Senses direction toward object (specific or type).) PH2&3
3 3B-45 Magic Circle against C/E/G/L Pro As protection spells, but 10-ft. radius and 10 min./level. PH3
3 3B-46 Magic Vestment Pro Armor or shield gains +1 enhancement/three levels. PH3
3 3B-47 Magical Vestment Pro AT 4+CL/3 source PH2
3 3B-48 Meld into Stone Alt You and your gear merge with stone. PH2&3
3 3B-49 Miracle 3 All   DM
3 3B-50 Morality Guardian Force a Morale check on a group DM
3 3B-51 Negative Energy Protection Nec;Pro Subject resists level and ability drains. PH3
3 3B-52 Negative Plane Protection Nec;Pro Stops one negative energy attack PH2
3 3B-53 Neutralize Poison Hea;Nec Detoxifies venom in or on subject. PH2&3
3 3B-54 Obscure Object Div Masks object against divination. PH3
3 3B-55 Plant Growth Pla Grows vegetation, improves crops. PH2&3
3 3B-56 Poison Hea;Nec Touch deals 1d10 Con damage, repeats in 1 min. PH3
3 3B-57 Prayer Com Allies get +1 TH/dmg/saves; Enemies get -1 TH/dmg/saves PH2&3
3 3B-58 Protection from Elements Pro;Ele Absorb 12 damage/level from one kind of energy. PH3
3 3B-59 Protection From Fire Pro;Ele Immune normal fire; Absorb 12*CL dmg fire (or) Resist Fire PH2
3 3B-60 Protection from Fire 3 Ele,Pro Stop the next CL*8 fire dmg DM
3 3B-61 Protection from Lightning 3 Ele,Pro Stop the next CL*8 lightning dmg DM
3 3B-62 Put Out of Misery Nec Target being at negative hp that would die if unattended is slain (no save) DM
3 3B-63 Pyrotechnics Ele Blinds an area (save); obscures vision PH2
3 3B-64 Regenerate 3 Nec Regenerates 5 hp /t DM
3 3B-65 Remove Blindness/Deafness Nec;Hea Cures normal or magical conditions. PH3
3 3B-66 Remove Curse Nec;Hea Frees object or person from curse. PH2&3
3 3B-67 Remove Disease Nec;Hea Cures all diseases affecting subject. PH3
3 3B-68 Remove Paralysis (2) Nec;Hea Removes paralysis. This spell will also remove stun and summoning sickness effects. This spell also has a reverse (Paralysis) that will Paralyze target creature unless they make a save vs. PPD. PH2
3 3B-69 Resist [E=3 element] Elemental Pick an E=3 element, you resist it for 1 hour. DM
3 3B-70 Resist Ego Domination Thought +CL to Personality Score (duration 1 hour) DM
3 3B-71 Resist Fire/Resist Cold 3 Ele,Pro Take -55% dmg vs. fire or cold DM
3 3B-72 Searing Light Sun Ray deals 1d8/two levels, double against undead. PH3
3 3B-73 Snare Pla;Gua Creates a magical booby trap. PH2&3
3 3B-74 Speak with Dead Div;Nec Corpse answers one question/two levels. PH2&3
3 3B-75 Speak with Plants Div;Pla You can talk to normal plants and plant creatures. The target can convey what it has "seen","heard", and "felt" even though it may not be normally able of such sensation. Plants and Animals under a hostile influence (and all Dead) might not cooperate with the caster: they may tell lies or nothing at all. PH2&3
3 3B-76 Spike Growth Pla Creatures in area take 1d4 damage, may be slowed. PH2&3
3 3B-77 Starshine Sun Illuminates area as if under starlight PH2
3 3B-78 Stone Shape Ele Sculpts stone into any form. PH2&3
3 3B-79 Striking Com Weapon gets +3/+3 RC0
3 3B-80 Summon Insects Ani;Sum Summons DL 3 insects PH2
3 3B-81 Summon Monster III Sum Calls DL 3 outsider to fight for you. PH3
3 3B-82 Summon Nature's Ally III Ani;Sum Calls DL 3 creature to fight. PH3
3 3B-83 Treat Serious Wounds Hea Cure 30% of max DM
3 3B-84 Tree Pla Polymorph self into a tree PH2
3 3B-85 Water Breathing Ele Subjects can breathe underwater. PH2&3
3 3B-86 Water Walk Ele Subject treads on water as if solid. PH2&3
3 3B-87 Wind Walk 3 Tra Levitation DM
3 3B-88 Wind Wall Ele Deflects arrows, smaller creatures, and gases. PH3

[S3] Priest Spells


[S3.4] Level 4 Priest Spells

SL # Name Sphere Effect Source
4 3B-1 Abjure Sum Sends an extra-planar creature back home 50+(CL-ML)*5% PH2
4 3B-2 Animal Summoning I Sum; Ani Summons a DL I Animal (maintained) PH2
4 3B-3 Barkskin 4 Pla,Pro AT +14 source, +3 saves vs. spell DM
4 3B-4 Blade Barrier 4 Gua 6d6 dmg wall (shards) DM
4 3B-5 Bless 4 All +4 TH and saves DM
4 3B-6 Call Lightning 4 Com,Ele (CL+2)d10 lightning dmg (save:½) (halve the die type if not outside) DM
4 3B-7 Call Woodland Beings Sum; Ani Summons several DL II Woodland Beings (duration=Chr r) PH2
4 3B-8 Cloak of Bravery Cha +4 saves vs. fear PH2
4 3B-9 Command 4 Cha Target makes 4 saves, each missed save allows 1 word for a command to be given DM
4 3B-10 Conjure Elemental 4 Ele,Sum Conjure a DL=3 elemental DM
4 3B-11 Control Plants Cha; Pla Talk to and control plants & fungi. PH3
4 3B-12 Control Temperature, 10' Radius Wea +/- 10*CL degrees F PH2
4 3B-13 Control Water Ele Raises, lowers, or parts bodies of water. PH3
4 3B-14 Creeping Doom 4 Sum 160 insect dmg DM
4 3B-15 Cure Critical Wounds Hea Cure 5d8+6 or 36 DM
4 3B-16 Cure Critical Wounds Hea Cure 4d8+CL PH3
4 3B-17 Cure Wounds 4 Hea Cures 10d8 hp (can take offer of 6 per die -> 60 hp) DM
4 3B-18 Death Ward Wrd; Nec Grants immunity to death spells and effects. PH3
4 3B-19 Death's Door 4 Hea,Nec Target (currently at negative hp) goes to 1 hp DM
4 3B-20 Detect Lie Div Detects lies PH2
4 3B-21 Dimensional Anchor Ast; Wrd Bars extradimensional movement. PH3
4 3B-22 Dimensional Folding   Can't start or end the spell where an object/person sits. TM2
4 3B-23 Discern Lies Div Reveals deliberate falsehoods. PH3
4 3B-24 Dismissal Sum Forces a creature to return to native plane. (save) PH3
4 3B-25 Dispel Magic 4 Com Dispel 2 magic effects DM
4 3B-26 Dispel Psionics Pro Cancels psionic effects DM
4 3B-27 Divination Div Provides useful advice for specific proposed actions. PH2&3
4 3B-28 Divine Power Com You gain TH bonus of Ftr=CL; 18 Str; +CL hp PH3
4 3B-29 Double Resist [E=3 element] Elemental Pick an E=3 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour. DM
4 3B-30 Faerie Fire 4 Ele Target gets -8 AC DM
4 3B-31 Fire Storm 4 Com,Ele (CL+2)/2 holy fire dmg, hits 1/2 of a group (no save) DM
4 3B-32 Flame Strike Com; Ele CLd6 holy fire dmg area (save:½) PH3
4 3B-33 Flame Strike 4 Com,Ele CLd6 holy fire dmg (save:½) DM
4 3B-34 Free Action Cha Immune stun, hold, paralysis, summoning sickness PH2
4 3B-35 Freedom of Movement Cha Subject moves normally despite impediments. PH3
4 3B-36 Giant Insect Ani Adds CL/2 HD to a group of insects (total HD gained=CL+2) PH2
4 3B-37 Giant Vermin Ani Turns insects into giant vermin. PH3
4 3B-38 Goodberry 4 Hea,Pla Creates 16 goodberries DM
4 3B-39 Greater Magic Weapon Com Weapon gains +(CL/3)/+(CL/3) PH3
4 3B-40 Hallucinatory Forest Pla Makes an illusionary forest PH2
4 3B-41 Heal 4 Hea Cure to 50% of max hp (max Heal 4 can cure at once = 500 hp) DM
4 3B-42 Hold Person/Monster 4 Cha Hold 6 person or 4 monster targets (save) DM
4 3B-43 Hold Plant Cha; Pla Holds plants PH2
4 3B-44 Imbue With Spell Ability Cha Transfer two 1st and one 2nd level spell to target PH2&3
4 3B-45 Imbue with Spell Ability 4 All Imbue 4 SL's to someone (max SL per spell = 2) DM
4 3B-46 Immune [E=1 element] Elemental Pick an E=1 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances) DM
4 3B-47 Inflict Critical Wounds Hea 4d8+CL dmg PH3
4 3B-48 Lesser Planar Ally Sum Summons a DL IV outer-planar (payment determines duration) PH3
4 3B-49 Limited Heal Hea Heal, target must Fort save vs. # hp down (+10 per other effect) DM
4 3B-50 Lower Water Ele Lowers water level PH2
4 3B-51 Miracle 4 All   DM
4 3B-52 Neutralize Poison 4 Hea,Nec Cure 1 poison effect (reverse causes that many, save) DM
4 3B-53 Plant Door Ast; Pla Can enter into a tree PH2
4 3B-54 Produce Fire Ele 1d4+CL dmg fire (area) (no save) PH2
4 3B-55 Protection From Evil, 10' Radius Pro As per Pro. Evil but an area PH2
4 3B-56 Protection from Fire 4 Ele,Pro Stop the next CL*12 fire dmg DM
4 3B-57 Protection From Lightning Pro; Wea Absorb 10*CL lightning (range 0) or Resist Lightning (touch) PH2
4 3B-58 Protection from Lightning 4 Ele,Pro Stop the next CL*12 lightning dmg DM
4 3B-59 Quench Ele Extinguishes nonmagical fires or one magic item. PH3
4 3B-60 Reduce Twilighting Thought +LVL (not CL) to LVL for purposes of Twilighting (casting time 1 turn, cannot be reduced) (this spell does not Twilight) DM
4 3B-61 Regenerate 4 Nec Regenerates 1 hp /r DM
4 3B-62 Reincarnate Nec Brings dead subject back in a random body. PH3
4 3B-63 Remove Capital S Stun Hea, Nec Removes Capital S Stun DM
4 3B-64 Remove Curse 4 Hea,Nec Cure 1 curse effect (reverse causes that many, save) DM
4 3B-65 Repel Insects Cha; Pla Insects are forced away PH2
4 3B-66 Repel Vermin Cha; Pla Insects stay 10 ft. away. PH3
4 3B-67 Resist [E=2 eelement] Elemental Pick an EE=2 eelement, you resist it for 1 hour. DM
4 3B-68 Resist [E=4 element] Elemental Pick an E=4 element, you resist it for 1 hour. DM
4 3B-69 Resist Fire/Resist Cold 4 Ele,Pro Take -60% dmg vs. fire or cold DM
4 3B-70 Restoration (3) Nec Restores level and ability score drains. PH3
4 3B-71 Rusting Grasp Com; Wea Your touch corrodes iron and alloys. PH3
4 3B-72 Scrying Div Spies on subject from a distance. PH3
4 3B-73 Sending Ast Delivers short message anywhere, instantly. PH3
4 3B-74 Sleet Storm Wea Hampers vision and movement. PH3
4 3B-75 Spell Immunity Pro Subject is immune to one spell per four levels PH2&3
4 3B-76 Spell Immunity 4 Pro Be immune to 1 spell by name DM
4 3B-77 Spike Stones Ele Creatures in area take 1d8 damage, may be slowed. PH3
4 3B-78 Status Div Monitors condition, position of allies. PH3
4 3B-79 Sticks to Snakes Pla; Ani Turns 1d4+CL sticks into snakes PH2
4 3B-80 Summon Monster IV Sum Summons a DL IV monster (1 turn) PH3
4 3B-81 Summon Nature's Ally IV Sum Summons a DL IV animal (maintained) PH3
4 3B-82 Tongues Div Speak any language. This spell does not give the ability to read or write languages. PH2&3
4 3B-83 Treat Critical Wounds Hea Cure 40% of max DM
4 3B-84 Wind Walk 4 Tra Flying at 15" rate DM

[S3] Priest Spells


[S3.5] Level 5 Priest Spells

SL # Name Sphere Effect Source
5 3B-1 Air Walk Ele Subject treads on air as if solid (climb at 45-degree angle). PH2
5 3B-2 Animal Growth Ani One animal/two levels doubles in size, HD. PH2&3
5 3B-3 Animal Summoning II Sum; Ani Summons a DL II Animal (maintained) PH2
5 3B-4 Animate Dead Monsters Nec Animates CL dead monsters UA1
5 3B-5 Antiplant Shell Pla; Pro Keeps out plants PH2
5 3B-6 Atonement All Removes burden of misdeeds from subject. PH2&3
5 3B-7 Awaken Ani; Pla Animal or tree gains human intellect. PH3
5 3B-8 Barkskin 5 Pla,Pro AT +18 source, +4 saves vs. spell DM
5 3B-9 Blade Barrier 5 Gua 7d7 dmg wall (shards) DM
5 3B-10 Bless 5 All +5 TH and saves DM
5 3B-11 Break Enchantment Hea Remove enchantments, alterations, curses, and petrification. PH3
5 3B-12 Call Lightning 5 Com,Ele (CL+2)d12 lightning dmg (save:½) (halve the die type if not outside) DM
5 3B-13 Circle of Doom Hea Deals 1d8 +1/level damage in all directions. PH3
5 3B-14 Command 5 Cha Target makes 5 saves, each missed save allows 1 word for a command to be given DM
5 3B-15 Commune All Deity answers one yes-or-no question/level. PH2&3
5 3B-16 Commune with Nature All; Pla Learn about terrain for one mile/level. PH2&3
5 3B-17 Conjure Elemental 5 Ele,Sum Conjure a DL=4 elemental DM
5 3B-18 Conjure/Dismiss Normal Elemental Ele Summons or dismisses a Normal Elemental DM
5 3B-19 Control Winds Ele Change wind direction and speed. PH2&3
5 3B-20 Creeping Doom 5 Sum (1d2+4)*60 insect dmg DM
5 3B-21 Cure Deadly Wounds Hea Cure 8d8+10 or 58 dmg DM
5 3B-22 Cure Wounds 5 Hea Cures 15d8 hp (can take offer of 6 per die -> 90 hp) DM
5 3B-23 Death's Door 5 Hea,Nec Target (currently at negative hp) goes to 2 hp (can't go above max) DM
5 3B-24 Dispel Chaos/Evil/Good/Law All; Com +4 bonus against attacks. (this short desc makes no sense!) PH3
5 3B-25 Dispel Evil All; Com Unsummons evil creatures (Outer-planar/summoned no save). If cast against 1 creature of the appropriate type, there is no saving throw. If cast against an evil area or a grouping of creatures, the save is at normal chances. PH2
5 3B-26 Dispel Evil 5 All Dispel 1 evil target DM
5 3B-27 Dispel Innates Pro Dispels Innates DM
5 3B-28 Dispel Magic 5 Com Dispel 3 magic effects DM
5 3B-29 Double Resist [E=2 eelement] Elemental Pick an EE=2 eelement, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour. DM
5 3B-30 Double Resist [E=4 element] Elemental Pick an E=4 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour. DM
5 3B-31 Enhance Twilight Astral When Twilighting, you get 2 "minor benefits" instead of 1 (lasts for 1 use) DM
5 3B-32 Ethereal Jaunt Ast You become ethereal for 1 round/level. PH3
5 3B-33 Extra Group +1 Numbers The next spell you cast will affect +1 groups of monsters DM
5 3B-34 Faerie Fire 5 Ele Target gets -10 AC DM
5 3B-35 Fire Storm 5 Com,Ele (CL+2)d2 holy fire dmg, hits 1 group (no save) DM
5 3B-36 Flame Strike Ele CLd8 dmg holy fire area (save:½) PH2
5 3B-37 Flame Strike Ele CLd6 dmg holy fire area (no save) PH3
5 3B-38 Flame Strike 5 Com,Ele CLd8 holy fire dmg (save:½) DM
5 3B-39 Golem Cre Makes a golem (you need raw materials) UA1
5 3B-40 Goodberry 5 Hea,Pla Creates 20 goodberries DM
5 3B-41 Greater Command Cha As command, but affects one subject/level. PH3
5 3B-42 Hallow All Designates location as holy. PH3
5 3B-43 Heal 5 Hea Cure to 75% of max hp (max Heal 5 can cure at once = 750 hp) DM
5 3B-44 Healing Circle Hea Cures 1d8 +1/level damage in all directions. PH3
5 3B-45 Hold Person/Monster 5 Cha Hold 7 person or 5 monster targets (save) DM
5 3B-46 Ice Storm Ele Hail deals 5d6 damage in cylinder 40 ft. across. PH3
5 3B-47 Imbue with Spell Ability 5 All Imbue 5 SL's to someone (max SL per spell = 2) DM
5 3B-48 Immune [E=2 element] Elemental Pick an E=2 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances) DM
5 3B-49 Improved Free Action Cha Immune Capital S Stun, Stop, Hold, Paralysis, Summoning Sickness; Hold P,V actions DM
5 3B-50 Insect Plague Ani; Sum Insect horde limits vision, inflicts damage, creatures flee. PH2&3
5 3B-51 Ironskin   Does not stop falling damage. Does not leak like Stoneskin. Any attack (hit or miss) knocks off an Ironskin, unless the roll was a natural 1. DK2
5 3B-52 Limited Cureall Hea Cureall, target must Fort save vs. # hp down (+10 per other effect) DM
5 3B-53 Limited Wish Com 5th level spell: will duplicate any Wizard spell of levels 0-3 or Priest spell of levels 0-4. DM
5 3B-54 Magic Font Div Acts as a crystal ball PH2
5 3B-55 Mark of Justice Nec Designates action that will trigger curse on subject. PH3
5 3B-56 Miracle 5 All   DM
5 3B-57 Moonbeam Sun Beam of moonlight PH2
5 3B-58 MultiCure Critical Wounds   Cure Critical (3 targets) (r=sight) DM
5 3B-59 Neutralize Poison 5 Hea,Nec Cure 2 poison effects (reverse causes that many, save for each) DM
5 3B-60 Pass Plant Pla Move from one group of plants to another within 1 mile PH2
5 3B-61 Planar Stability Astral Your items are planar stable for 1 day DM
5 3B-62 Plane Shift Ast Up to eight subjects travel to another plane. PH2&3
5 3B-63 Protection from Fire 5 Ele,Pro Stop the next CL*16 fire dmg DM
5 3B-64 Protection from Lightning 5 Ele,Pro Stop the next CL*16 lightning dmg DM
5 3B-65 Quest All Target must go on quest (save) PH2
5 3B-66 Rainbow Sun Creates a rainbow bridge (or) CL bolts d8 dmg 1 target each PH2
5 3B-67 Raise Dead Nec Restores life to subject who died up to 1 day/level ago. What you get is the full character at 1 hit point (he can be healed), with no spells or psionic points. He loses 1 Con point permanently. PH2&3
5 3B-68 Regenerate 5 Nec Regenerates 2 hp /r DM
5 3B-69 Remove Coma Nec Removes the Coma effect DM
5 3B-70 Remove Curse 5 Hea,Nec Cure 2 curse effects (reverse causes that many, save for each) DM
5 3B-71 Resist [E=5 element] Elemental Pick an E=5 element, you resist it for 1 hour. DM
5 3B-72 Resist Fire/Resist Cold 5 Ele,Pro Take -65% dmg vs. fire or cold DM
5 3B-73 Resist Vulnerability Pro Target gains a Resist to something which can only be used to counter a Vulnerability (Duration 1 hour) DM
5 3B-74 Righteous Might Com Your size increases, and you gain +4 Str. PH3
5 3B-75 Slay Living Nec Touch attack kills subject. (save for 2d8+1 dmg instead) PH3
5 3B-76 Spell Immunity 5 Pro Be immune to 2 spells by name DM
5 3B-77 Spell Resistance Pro Subject gains +12 +1/level SR. PH3
5 3B-78 Summon Monster V Sum Summons a DL V monster (1 turn) PH3
5 3B-79 Summon Nature's Ally V Sum; Ani Summons a DL V animal (maintained) PH3
5 3B-80 Transmute Mud to Rock Ele Transforms two 10-ft. cubes/level. PH3
5 3B-81 Transmute Rock to Mud Ele Transforms two 10-ft. cubes/level. PH2&3
5 3B-82 Treat Deadly Wounds Hea Cure 50% of max hp DM
5 3B-83 Tree Stride Pla Step from one tree to another far away. PH3
5 3B-84 Troll-like Regeneration Nec You Troll-like Regenerate at CL hp per round DM
5 3B-85 True Seeing Div See all things as they really are. This spell can see anything except: Dust of Disappearance, Divine/Artifact Effects, objects hidden and also under False Seeing. PH2&3
5 3B-86 Unhallow All Designates location as unholy. PH3
5 3B-87 Vulnerable Resistance Pro Target gains a Vulnerability to something which can only be used to counter a Resistance (Duration 1 hour) DM
5 3B-88 Wall of Fire Ele Passing through wall deals 2d6 +1/level. PH3
5 3B-89 Wall of Stone Ele 20 hp/four levels; can be shaped. PH3
5 3B-90 Wall of Thorns Pla Thorns damage anyone who tries to pass. PH3
5 3B-91 Wind Walk 5 Tra Flying at 36" rate DM

[S3] Priest Spells


[S3.6] Level 6 Priest Spells

SL # Name Sphere Effect Source
6 3B-1 Animal Summoning III     PH2
6 3B-2 Animate Object     PH2
6 3B-3 Animate Objects   Objects attack your foes. PH3
6 3B-4 Anti-Animal Shell     PH2
6 3B-5 Antilife Shell   10-ft. field hedges out living creatures. PH3
6 3B-6 Banishment   Banishes 2 HD/level extraplanar creatures. PH3
6 3B-7 Barkskin 6 Pla,Pro AT +22 source, +5 saves vs. spell DM
6 3B-8 Blade Barrier   Blades encircling you deal 1d6 damage/level. PH3
6 3B-9 Blade Barrier 6 Gua 8d8 dmg wall (shards) DM
6 3B-10 Bless 6 All +6 TH and saves DM
6 3B-11 Call Lightning 6 Com,Ele (CL+2)d14 lightning dmg (save:½) (halve the die type if not outside) DM
6 3B-12 Command 6 Cha Target makes 6 saves, each missed save allows 1 word for a command to be given DM
6 3B-13 Commune with Barney'd God All, Ast Commune with someone in the Demiplane of Barney'd Gods DM
6 3B-14 Conjure Animals     PH2
6 3B-15 Conjure Elemental 6 Ele,Sum Conjure a DL=5 elemental DM
6 3B-16 Conjure Fire Elemental     PH2
6 3B-17 Conjure/Dismiss Para Elemental Ele Summons or dismisses a Para Elemental DM
6 3B-18 Create Undead   Ghouls, shadows, ghasts, wights, or wraiths. PH3
6 3B-19 Creeping Doom 6 Sum (1d3+5)*80 insect dmg DM
6 3B-20 Cure Wounds 6 Hea Cures 21d8 hp (can take offer of 6 per die -> 126 hp) DM
6 3B-21 Death's Door 6 Hea,Nec Target (currently at negative hp) goes to 4 hp (can't go above max) DM
6 3B-22 Dispel Evil 6 All Dispel 2 evil targets (can target the same thing more than once) (save) DM
6 3B-23 Dispel Magic 6 Com Dispel 4 magic effects DM
6 3B-24 Double Resist [E=5 element] Elemental Pick an E=5 element, you double resist it (1/4 dmg, 1/10 if make save) for 1 hour. DM
6 3B-25 Ethereal Project Astral Ethereal Projection (Str->Dex, Int->Con, Wis->Chr) DM
6 3B-26 Etherealness   Travel to Ethereal Plane with companions. PH3
6 3B-27 Faerie Fire 6 Ele Target gets -12 AC DM
6 3B-28 Feeblemind     PH1
6 3B-29 Find the Path   Shows most direct way to a location. PH3
6 3B-30 Fire Seeds   Acorns and berries become grenades and bombs. PH3
6 3B-31 Fire Storm 6 Com,Ele (CL+2)d5 holy fire dmg, hits 1+1/2 groups (no save) DM
6 3B-32 Flame Strike 6 Com,Ele CLd10 holy fire dmg (save:½) DM
6 3B-33 Forbiddance   Denies area to creatures of another alignment. PH3
6 3B-34 Geas/Quest   As lesser geas, plus it affects any creature. PH3
6 3B-35 Goodberry 6 Hea,Pla Creates 24 goodberries DM
6 3B-36 Greater Dispelling   As dispel magic, but up to +20 on check. PH3
6 3B-37 Greater Glyph of Warding   As glyph of warding, but up to 10d8 damage or 6th level spell. PH3
6 3B-38 Harm   Subject loses all but 1d4 hp. PH3
6 3B-39 Heal Hea Cure all dmg + disease,blind,insanity,feeblemind PH1
6 3B-40 Heal 6 Hea Cure to 100% of max hp (max Heal 6 can cure at once = 1000 hp) DM
6 3B-41 Heroes' Feast   Food for one creature/level cures and blesses. PH3
6 3B-42 Hold Life Nec Hold Life (immune XP drain, sustain levels) DM
6 3B-43 Hold Person/Monster 6 Cha Hold 8 person or 6 monster targets (save) DM
6 3B-44 Imbue with Spell Ability 6 All Imbue 6 SL's to someone (max SL per spell = 3) DM
6 3B-45 Immune [E=3 element] Elemental Pick an E=3 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances) DM
6 3B-46 Ironwood   Magical wood is strong as steel. PH3
6 3B-47 Liveoak   Oak becomes treant guardian. PH3
6 3B-48 Mass Remove Curse   Remove Curse on 6 targets or 1 group DM
6 3B-49 Mass Remove Paralysis     DM
6 3B-50 Miracle 6 All   DM
6 3B-51 MultiCure Deadly Wounds Hea Cure 8d8+10 or 58 to 6 different targets DM
6 3B-52 Neutralize Poison 6 Hea,Nec Cure 3 poison effects (reverse causes that many, save for each) DM
6 3B-53 No Save Combat The next spell you cast does not have a saving throw DM
6 3B-54 Part Water     PH2
6 3B-55 Planar Ally   As lesser planar ally, but up to 16 HD. PH3
6 3B-56 Protection from Fire 6 Ele,Pro Stop the next CL*20 fire dmg DM
6 3B-57 Protection from Lightning 6 Ele,Pro Stop the next CL*20 lightning dmg DM
6 3B-58 Really Put of Misery Nec Target being that is slain is Capital S Slain (no save) DM
6 3B-59 Regenerate 6 Nec Regenerates 5 hp /r DM
6 3B-60 Remove *Curse* Nec Removes *Curse*, Capital C Curse (but not Ancient Foul Curse) DM
6 3B-61 Remove Curse 6 Hea,Nec Cure 3 curse effects (reverse causes that many, save for each) DM
6 3B-62 Repel Wood   Pushes away wooden objects. PH3
6 3B-63 Resist [E=3 eelement] Elemental Pick an EE=3 eelement, you resist it for 1 hour. DM
6 3B-64 Resist [E=6 element] Elemental Pick an E=6 element, you resist it for 1 hour. DM
6 3B-65 Resist Fire/Resist Cold 6 Ele,Pro Take -70% dmg vs. fire or cold DM
6 3B-66 Speak With Monsters     PH2
6 3B-67 Spell Immunity 6 Pro Be immune to 3 spells by name DM
6 3B-68 Spellstaff   Stores one spell in wooden quarterstaff. PH3
6 3B-69 Stone Tell   Talk to natural or worked stone. PH3
6 3B-70 Summon Monster VI   Calls outsider to fight for you. PH3
6 3B-71 Summon Nature's Ally VI   Calls creature to fight. PH3
6 3B-72 Transmute Water to Dust     PH2
6 3B-73 Transport via Plants   Move instantly from one plant to another of the same species. PH3
6 3B-74 Treat Harmful Wounds Hea Cure 60% of max hp DM
6 3B-75 Turn Wood     PH2
6 3B-76 Unaging Time You do not age this day (Duration 1 day) DM
6 3B-77 Weather Summoning     PH2
6 3B-78 Wind Walk   You and your allies turn vaporous and travel fast. PH3
6 3B-79 Wind Walk 6 Tra Flying at 63" rate DM
6 3B-80 Word of Recall   Teleports you back to designated place. PH3

[S3] Priest Spells


[S3.7] Level 7 Priest Spells

SL # Name Sphere Effect Source
7 3B-1 Animate Rock     PH2
7 3B-2 Astral Spell     PH2
7 3B-3 Barkskin 7 Pla,Pro AT +26 source, +6 saves vs. spell DM
7 3B-4 Blade Barrier 7 Gua 9d9 dmg wall (shards) DM
7 3B-5 Blasphemy   Kills, paralyzes, weakens, or dazes nonevil subjects. PH3
7 3B-6 Bless 7 All +7 TH and saves DM
7 3B-7 Call Lightning 7 Com,Ele (CL+2)d16 lightning dmg (save:½) (halve the die type if not outside) DM
7 3B-8 Changestaff   Your staff becomes a treant on command. PH3
7 3B-9 Chariot of Sustarre     PH2
7 3B-10 Command 7 Cha Target makes 7 saves, each missed save allows 1 word for a command to be given DM
7 3B-11 Commune with Hole / Time of Legends All, Ast Commune with someone in the Hole or Time of Legends DM
7 3B-12 Confusion     PH2
7 3B-13 Conjure Earth Elemental     PH2
7 3B-14 Conjure Elemental 7 Ele,Sum Conjure a DL=6 elemental DM
7 3B-15 Conjure/Dismiss Quasi Elemental Ele Summons or dismisses a Quasi Elemental DM
7 3B-16 Control Weather   Changes weather in local area. PH3
7 3B-17 Creeping Doom   If the doom is attacked, subtract the damage from it's hit point total, even with gross (area-affecting) spells. For example a fireball will not kill a creeping doom, even though each individual bug has 1 hit point. PH1
7 3B-18 Creeping Doom 7 Sum (1d4+6)*100 insect dmg DM
7 3B-19 Cure Wounds 7 Hea Cures 28d8 hp (can take offer of 6 per die -> 168 hp) DM
7 3B-20 Cureall Hea Cure all dmg + remove all non-divine ailments RC0
7 3B-21 Death's Door 7 Hea,Nec Target (currently at negative hp) goes to 8 hp (can't go above max) DM
7 3B-22 Destruction   Kills subject and destroys remains. PH3
7 3B-23 Dictum   Kills, paralyzes, weakens, or dazes nonlawful subjects. PH3
7 3B-24 Dispel Evil 7 All Dispel 3 evil targets (can target the same thing more than once) (save) DM
7 3B-25 Dispel Magic 7 Com Dispel 5 magic effects DM
7 3B-26 Earthquake   Intense tremor shakes 5-ft./level radius. PH2
7 3B-27 Escape Travelers You Escape from current situation DM
7 3B-28 Exaction     PH2
7 3B-29 Faerie Fire 7 Ele Target gets -14 AC DM
7 3B-30 Fire Storm   Causes 2d8 + 1d8 per level holy fire damage to the area of effect. This is Outer-Planar Fire, and normal Protection from Fire has no effect. PH1
7 3B-31 Fire Storm 7 Com,Ele (CL+2)d8 holy fire dmg, hits 2 groups (no save) DM
7 3B-32 Flame Strike 7 Com,Ele CLd12 holy fire dmg (save:½) DM
7 3B-33 Gate   Connects two planes for travel or summoning. PH2
7 3B-34 Goodberry 7 Hea,Pla Creates 28 goodberries DM
7 3B-35 Greater Restoration   As restoration, plus restores all levels and ability scores PH3
7 3B-36 Greater Scrying   As scrying, but faster and longer. PH3
7 3B-37 Heal 7 Hea Cure to 125% of max hp (max Heal 7 can cure at once = 1250 hp) DM
7 3B-38 Hold Person/Monster 7 Cha Hold 9 person or 7 monster targets (save) DM
7 3B-39 Holy Word   Double the Hit Dice brackets. A creature does not have to "hear" the spell in order for it to take effect. PH1
7 3B-40 Holy Word   Kills, paralyzes, weakens, or dazes nongood subjects. PH3
7 3B-41 Imbue with Spell Ability 7 All Imbue 7 SL's to someone (max SL per spell = 3) DM
7 3B-42 Immune [E=4 element] Elemental Pick an E=4 element, you are immune to it for 1 hour. (This immunity does not "spread" into other resistances) DM
7 3B-43 Miracle 7 All   DM
7 3B-44 MultiHeal Hea Cure all dmg + disease,blind,insanity,feeblemind (6 targets) DM
7 3B-45 MultiSymbol 7 Com Do 1 MultiSymbol effect DM
7 3B-46 Neutralize Poison 7 Hea,Nec Cure 4 poison effects (reverse causes that many, save for each) DM
7 3B-47 Phoenix Sanctuary Pro You take half damage from any source (duration 1 turn, cannot be made permanent) DM
7 3B-48 Protection from Death Pro,Nec Immune to slain and Slain DM
7 3B-49 Protection from Fire 7 Ele,Pro Stop the next CL*24 fire dmg DM
7 3B-50 Protection from Lightning 7 Ele,Pro Stop the next CL*24 lightning dmg DM
7 3B-51 Raise Dead Fully Nec What you get is the full character at full hit points, but with no spells or psionic points. He loses 1 Con point permanently. RC0
7 3B-52 Refuge   Alters item to transport its possessor to you. PH3
7 3B-53 Regenerate Nec This spell will cause the target to regenerate at 1 hp/r for 1 t, as well as it's normal (limb/organ-replacing) function. The reverse will remove the "indestructible" flag from indestructible hit points. PH1
7 3B-54 Regenerate 7 Nec Regenerates 1 hp /s DM
7 3B-55 Reincarnation Nec,Ani What you get is the character at half normal level and hit points, with no spells or psionic points. No Con points are lost. The lost levels are regained at 1 per day. The true form of the creature is the new one from this effect, it requires an Alter Reality/Wish to switch forms. PH1
7 3B-56 Remove Curse 7 Hea,Nec Cure 4 curse effects (reverse causes that many, save for each) DM
7 3B-57 Repulsion   Creatures can't approach you. PH3
7 3B-58 Resist Fire/Resist Cold 7 Ele,Pro Take -75% dmg vs. fire or cold DM
7 3B-59 Restoration (1)   Removes all lost levels, not just one. Also restores ability score drains. Does not age caster or target. PH1
7 3B-60 Resurrection Nec What you get is the full character at 1 hit point, with the spells and psionic points he had when killed. He loses 1 Con point, which can be restored with a Restoration or other means. PH1
7 3B-61 Spell Immunity 7 Pro Be immune to 4 spells by name DM
7 3B-62 Succor     PH2
7 3B-63 Summon Monster VII   Calls outsider to fight for you. PH3
7 3B-64 Summon Nature's Ally VII   Calls creature to fight. PH3
7 3B-65 Sunbeam   Beam blinds and deals 3d6 damage. PH3
7 3B-66 Sunray     PH2
7 3B-67 Symbol   Triggered runes have array of effects. PH2
7 3B-68 Time/Reality Stability Time Time/Reality Stability (duration 1 day), reverse removes it (Spell save) DM
7 3B-69 Transmute Metal to Wood   Metal within 40 ft. becomes wood. PH3
7 3B-70 Treat Caused Wounds Hea Cure 70% of max hp DM
7 3B-71 Wind Walk     PH2
7 3B-72 Wind Walk 7 Tra Flying at 96" rate DM
7 3B-73 Wish Cnj Duplicate any Wizard or Priest spell of levels 0-6. RC0
7 3B-74 Word of Chaos   Kills, confuses, stuns, or deafens nonchaotic subjects. PH3

[S3] Priest Spells


[S3.8] Level 8 Priest Spells (Quest spells)

SL # Name Sphere Effect Source
8 3B-1 Abundance Cre/Pla Wooded area grows as if 25 years has passed TOM2
8 3B-2 Air Of Permanence Tim Targetted creature/object no longer ages naturally ?
8 3B-3 Alter Climate Wea Permanently changes the type of climate in 40 sq.mi. ?
8 3B-4 Animal Horde Ani/Sum Summon your choice of 10*level HD of animals TOM2
8 3B-5 Animal Shapes   One ally/level polymorphs into chosen animal. PH3
8 3B-6 Antimagic Field   Negates magic within 10 ft. PH3
8 3B-7 Barkskin 8 Pla,Pro AT +30 source, +7 saves vs. spell DM
8 3B-8 Blade Barrier 8 Gua 10d10 dmg wall (shards) DM
8 3B-9 Bless 8 All +8 TH and saves DM
8 3B-10 Call Lightning 8 Com,Ele (CL+2)d18 lightning dmg (save:½) (halve the die type if not outside) DM
8 3B-11 Circle Of Sunmotes Sun All friends get leveld6 hp,+1/+1 TH/dmg; enemies get reverse TOM2
8 3B-12 Cloak of Chaos   +4 AC, +4 resistance, and SR 25 against lawful spells. PH3
8 3B-13 Command 8 Cha Target makes 8 saves, each missed save allows 1 word for a command to be given DM
8 3B-14 Command Plants   Plants animate and vegetation entangles. PH3
8 3B-15 Conformance Law/Num Unlikely results (<50%) never occur, likely results always occur 6t TOM2
8 3B-16 Conjure Elemental 8 Ele,Sum Conjure a DL=7 elemental DM
8 3B-17 Conjure Greater Elemental Ele Conjures a 36 HD Elemental Lord (x2 being) ?
8 3B-18 Conjure/Dismiss Semi Elemental Ele Summons or dismisses a Semi Elemental DM
8 3B-19 Create Greater Undead   Mummies, spectres, vampires, or ghosts. PH3
8 3B-20 Create Oasis Ele Creates a permanent oasis of water, air, fire, or earth ?
8 3B-21 Creeping Doom 8 Sum (1d5+7)*120 insect dmg DM
8 3B-22 Cure Wounds 8 Hea Cures 36d8 hp (can take offer of 6 per die -> 216 hp) DM
8 3B-23 Death Plague Nec/War Creates deadly plague (10-40% death rate over 10 d) ?
8 3B-24 Death's Door 8 Hea,Nec Target (currently at negative hp) goes to 16 hp (can't go above max) DM
8 3B-25 Discern Location   Exact location of creature or object. PH3
8 3B-26 Dispel Evil 8 All Dispel 4 evil targets (can target the same thing more than once) (save) DM
8 3B-27 Dispel Magic 8 Com Dispel 6 magic effects DM
8 3B-28 Disruption All Target priest cannot regain 5th-7th level spells for 1 week DK2
8 3B-29 Duplicate Monster Cre Duplicate a x1 monster (not incl. classes) ?
8 3B-30 Elemental Swarm Ele/Sum Summons (level) 36 HD elementals of chosen type (not semi-) TOM2
8 3B-31 Etherwalk Ast/Tra Teleport caster & 50*level others to Ethereal, +3 V while there TOM2
8 3B-32 Extra Group +2 Numbers The next spell you cast will affect +2 groups of monsters DM
8 3B-33 Faerie Fire 8 Ele Target gets -16 AC DM
8 3B-34 Fear Contagion Cha/War All within 240' are feared (no save), effect is contagious 1t TOM2
8 3B-35 Finger of Death   Kills one subject. PH3
8 3B-36 Fire Storm   Deals 1d6 fire damage/level. PH3
8 3B-37 Fire Storm 8 Com,Ele (CL+2)d11 holy fire dmg, hits 3 groups (no save) DM
8 3B-38 Flame Strike 8 Com,Ele CLd14 holy fire dmg (save:½) DM
8 3B-39 Forever Minions Nec All dead in area raise as zombies in 1r; spell is permanent ?
8 3B-40 Goodberry 8 Hea,Pla Creates 32 goodberries DM
8 3B-41 Greater Planar Ally   As lesser planar ally, but up to 24 HD. PH3
8 3B-42 Hasten Crops Pla Crops grow in area at 3 times normal rate; spell is permanent ?
8 3B-43 Heal 8 Hea Cure to 150% of max hp (max Heal 8 can cure at once = 1500 hp) DM
8 3B-44 Health Blessing Hea/Nec 50 creatures immune disease, +4 saves, can cast 2 cure lights TOM2
8 3B-45 Highway Tra All in 1000 sq.yd. fly at 90" TOM2
8 3B-46 Hold Person/Monster 8 Cha Hold 10 person or 8 monster targets (save) DM
8 3B-47 Holy Aura   +4 AC, +4 resistance, and SR 25 against evil spells. PH3
8 3B-48 Holy Bolt Com Dispels undead, evil, outer-planar & 20 dmg/lvl ?
8 3B-49 Imago Interrogation Ast/Div Caster's spirit can travel through time/planes while asleep TOM2
8 3B-50 Imbue with Spell Ability 8 All Imbue 8 SL's to someone (max SL per spell = 4) DM
8 3B-51 Implosion/Inversion Num/Com Each round for 1t, caster can implode 1 target (save -4) TOM2
8 3B-52 Insect Host Ani/Sum All within 300 yards take 5*level damage per round; duration 1d DK2
8 3B-53 Interdiction Wrd Friends +1/+1 TH/dmg, +1/+2 AC/saves, +4d6 hp; enemies get reverse TOM2
8 3B-54 Lady's Smile Num/Tho Can choose result of 1 die roll within 2r ?
8 3B-55 Mass Heal   As heal, but with several subjects. PH3
8 3B-56 Mindnet Tho Get telepathic contact with 10 chosen creatures (any plane) (no save) TOM2
8 3B-57 Miracle 8 All   DM
8 3B-58 MultiSymbol 8 Com Do 2 MultiSymbol effects DM
8 3B-59 Natural Independence Pro/Tra Can survive any area's natural surroundings ?
8 3B-60 Neutralize Poison 8 Hea,Nec Cure 5 poison effects (reverse causes that many, save for each) DM
8 3B-61 Planar Quest Ast Safely go to any known location in multiverse; immune to terrain TOM2
8 3B-62 Planar Vassal Sum Summons an opposite-aligned creature; it must follow orders DK2
8 3B-63 Preservation Wrd Building gets x3 Hp, pro. evil, anti-teleport zone TOM2
8 3B-64 Prolific Vegetation Pla All plants grow 1 year worth in 1 day; duration is 30d ?
8 3B-65 Protection from Fire 8 Ele,Pro Stop the next CL*28 fire dmg DM
8 3B-66 Protection from Lightning 8 Ele,Pro Stop the next CL*28 lightning dmg DM
8 3B-67 Really Really Put of Misery Time Target being that is Capital S Slain is removed from the timeline (no save) DM
8 3B-68 Regenerate 8 Nec Regenerates 2 hp /s DM
8 3B-69 Remove Curse 8 Hea,Nec Cure 5 curse effects (reverse causes that many, save for each) DM
8 3B-70 Repel Metal or Stone   Pushes away metal and stone. PH3
8 3B-71 Resist Fire/Resist Cold 8 Ele,Pro Take -80% dmg vs. fire or cold DM
8 3B-72 Revelation Div Continuous Legend Lore, True Seeing, Detect Lie, Tongues, Telepathy TOM2
8 3B-73 Reverse Gravity   Objects and creatures fall upward. PH3
8 3B-74 Reverse Winds Ele/Wea Total control of all wind & air within 600 yards ?
8 3B-75 Reversion Tim Reverses all effects of last round TOM2
8 3B-76 Robe Of Healing Hea Get 20 1d4+4 healing effects (self or other) every round for 1h TOM2
8 3B-77 Selective Reincarnation Nec As Reincarnation, but the being has choice over what form he returns as DM
8 3B-78 Shield of Law   +4 AC, +4 resistance, and SR 25 against chaotic spells. PH3
8 3B-79 Shooting Stars Com/Sun All enemies within 120' take 6d10+192 (no save) (fire+lightning) TOM2
8 3B-80 Siege Wall Cre/Gua Building gets -2/die dmg, x2 Hp, all enemies inside get -1 V action TOM2
8 3B-81 Spell Immunity 8 Pro Be immune to 5 spells by name DM
8 3B-82 Sphere Of Security Pro Friends get +2 AC,+2 saves, +50% MR, 4 Pro.scroll effects 1h TOM2
8 3B-83 Spiral Of Degeneration C/Tho All x1 items within 50' turn off, all lose 1 spell/r, 1h TOM2
8 3B-84 Stalker Cre/Gua Summon six 22 HD shambling mounds TOM2
8 3B-85 Storm Legion Wea/War Can move up to (100*level) HD in a storm cloud ?
8 3B-86 Storm Of Vengeance Ele/War No spellcasting, lvld6 acid, 48d8 lightning, 3*lvld10 ice TOM2
8 3B-87 Summon Monster VIII   Calls outsider to fight for you. PH3
8 3B-88 Summon Nature's Ally VIII   Calls creature to fight. PH3
8 3B-89 Sunburst   Blinds all within 10 ft., deals 3d6 damage. PH3
8 3B-90 Transformation Num Friends: controlled blink 1/r, TWE 1/r, shadow walk (no action) TOM2
8 3B-91 Treat Terrible Wounds Hea Cure 80% of max hp DM
8 3B-92 UltraCureAll Hea As Cureall but full set of phantom hit points. DM
8 3B-93 Undead Plague Nec Summon 1000 skeletons TOM2
8 3B-94 Unholy Aura   +4 AC, +4 resistance, and SR 25 against good spells. PH3
8 3B-95 Warband Quest Cha/War Quest 200 creatures (save -4), they get +2*level hp TOM2
8 3B-96 Ward Matrix Wrd Up to 6 locations physically connected, get each other's wards/pro. TOM2
8 3B-97 Whirlwind   Cyclone inflicts damage and can pick up creatures. PH3
8 3B-98 Wild Weather C/Wea Weather changes drastically every round for 1 day/level ?
8 3B-99 Wind Walk 8 Tra Flying at 135" rate DM
8 3B-100 Wolf Spirits Ani/Sum Summon 2*lvld6 wolf spirits (AC-18,hp76,+2 wpn to hit,undead) TOM2

[S3] Priest Spells


[S3.9] Level 9 Priest Spells

SL # Name Sphere Effect Source
9 3B-1 Anti-Dispel Magic Shell Pro your effects are non-dispellable (inc.shell) DM/internet?
9 3B-2 Antipathy   Object or location affected by spell repels certain creatures. PH3
9 3B-3 Astral Projection   Projects you and companions into Astral Plane. PH3
9 3B-4 Barkskin 9 Pla,Pro AT +34 source, +8 saves vs. spell DM
9 3B-5 Between Ast/Tra time jump to any time any place, no error DM/internet?
9 3B-6 Blade Barrier 9 Gua 11d11 dmg wall (shards) DM
9 3B-7 Bless 9 All +9 TH and saves DM
9 3B-8 Call Lightning 9 Com,Ele (CL+2)d20 lightning dmg (save:½) (halve the die type if not outside) DM
9 3B-9 Cleanse All change the alignment of target to be same as yours DM/internet?
9 3B-10 Command 9 Cha Target makes 9 saves, each missed save allows 1 word for a command to be given DM
9 3B-11 Conjure Elemental 9 Ele,Sum Conjure a DL=8 elemental DM
9 3B-12 Creeping Doom 9 Sum (1d6+8)*140 insect dmg DM
9 3B-13 Cure Wounds 9 Hea Cures 45d8 hp (can take offer of 6 per die -> 270 hp) DM
9 3B-14 Death's Door 9 Hea,Nec Target (currently at negative hp) goes to 32 hp (can't go above max) DM
9 3B-15 Dispel Evil 9 All Dispel 5 evil targets (can target the same thing more than once) (save) DM
9 3B-16 Dispel Magic 9 Com Dispel 7 magic effects DM
9 3B-17 Down a Hole Astral Target is put Down a Hole (no save) DM
9 3B-18 Duplicate Item Cre duplicate a x1 magic or psi item that uses charges DM/internet?
9 3B-19 Duplicate Mechanism Cre duplicate a technology item DM/internet?
9 3B-20 Energy Drain   Subject gains 2d4 negative levels. PH3
9 3B-21 Erase Truename Astral Erases target's Truename (no save) DM
9 3B-22 Faerie Fire 9 Ele Target gets -18 AC DM
9 3B-23 Fire Storm 9 Com,Ele (CL+2)d14 holy fire dmg, hits 4 groups (no save) DM
9 3B-24 Flame Strike 9 Com,Ele CLd16 holy fire dmg (save:½) DM
9 3B-25 Foresight   Sixth sense warns of impending danger. PH3
9 3B-26 Goodberry 9 Hea,Pla Creates 36 goodberries DM
9 3B-27 Heal 9 Hea Cure to 175% of max hp (max Heal 9 can cure at once = 1750 hp) DM
9 3B-28 Hold Person/Monster 9 Cha Hold 11 person or 9 monster targets (save) DM
9 3B-29 Imbue with Spell Ability 9 All Imbue 9 SL's to someone (max SL per spell = 4) DM
9 3B-30 Implosion   Kills one creature/round. PH3
9 3B-31 Miracle   Requests a deity's intercession. PH3
9 3B-32 Miracle 9 All   DM
9 3B-33 Mountainous Barrier Ele creates a line of mountains (level) miles long DK2
9 3B-34 MultiSymbol 9 Com Do 3 MultiSymbol effects DM
9 3B-35 Neutralize Poison 9 Hea,Nec Cure 6 poison effects (reverse causes that many, save for each) DM
9 3B-36 Petition All auto make next divine intervention roll DM/internet?
9 3B-37 Pocket Dimension Ast/Cre creates a small sub-plane in the Astral DM/internet?
9 3B-38 Protection from Fire 9 Ele,Pro Stop the next CL*32 fire dmg DM
9 3B-39 Protection from Lightning 9 Ele,Pro Stop the next CL*32 lightning dmg DM
9 3B-40 Regenerate 9 Nec Regenerates 4 hp /s DM
9 3B-41 Remove Curse 9 Hea,Nec Cure 6 curse effects (reverse causes that many, save for each) DM
9 3B-42 Reset Self Hea Reset self DM
9 3B-43 Resist Fire/Resist Cold 9 Ele,Pro Take -85% dmg vs. fire or cold DM
9 3B-44 Rift Nec all undead within 360 yards have x10 hp; duration 3 d DK2
9 3B-45 Shambler   Summons 1d4+2 shambling mounds to fight for you. PH3
9 3B-46 Shapechange   Transforms you into any creature, and change forms once per round. PH3
9 3B-47 Soul Bind   Traps newly dead soul to prevent resurrection. PH3
9 3B-48 Spell Immunity 9 Pro Be immune to 6 spells by name DM
9 3B-49 Summon Monster IX   Calls outsider to fight for you. PH3
9 3B-50 Summon Nature's Ally IX   Calls creature to fight. PH3
9 3B-51 Sympathy   Object or location attracts certain creatures. PH3
9 3B-52 Treat Ultra Wounds Hea Cure 90% of max hp DM
9 3B-53 True Resurrection   As resurrection, plus remains aren't needed. PH3
9 3B-54 Unlimited Wish ? Duplicate any Wizard or Priest spell of levels 0-8. DM
9 3B-55 Wind Walk 9 Tra Flying at 180" rate DM

[S3] Priest Spells


[S3.10] Level 10 Priest Spells

SL # Name Sphere Effect Source
10 3B-1 Barkskin 10 Pla,Pro AT +38 source, +9 saves vs. spell DM
10 3B-2 Blade Barrier 10 Gua 12d12 dmg wall (shards) DM
10 3B-3 Bless 10 All +10 TH and saves DM
10 3B-4 Call Lightning 10 Com,Ele (CL+2)d22 lightning dmg (save:½) (halve the die type if not outside) DM
10 3B-5 Command 10 Cha Target makes 10 saves, each missed save allows 1 word for a command to be given DM
10 3B-6 Conjure Elemental 10 Ele,Sum Conjure a DL=9 elemental DM
10 3B-7 Creeping Doom 10 Sum (1d7+11)*160 insect dmg DM
10 3B-8 Cure Wounds 10 Hea Cures 55d8 hp (can take offer of 6 per die -> 330 hp) DM
10 3B-9 Death's Door 10 Hea,Nec Target (currently at negative hp) goes to 64 hp (can't go above max) DM
10 3B-10 Dispel Evil 10 All Dispel 6 evil targets (can target the same thing more than once) (save) DM
10 3B-11 Dispel Magic 10 Com Dispel 8 magic effects DM
10 3B-12 Faerie Fire 10 Ele Target gets -20 AC DM
10 3B-13 Fire Storm 10 Com,Ele (CL+2)d17 holy fire dmg, hits 5 groups (no save) DM
10 3B-14 Flame Strike 10 Com,Ele CLd18 holy fire dmg (save:½) DM
10 3B-15 Goodberry 10 Hea,Pla Creates 40 goodberries DM
10 3B-16 Heal 10 Hea Cure to 200% of max hp (max Heal 10 can cure at once = 2000 hp) DM
10 3B-17 Hold Person/Monster 10 Cha Hold 12 person or 10 monster targets (save) DM
10 3B-18 Imbue with Spell Ability 10 All Imbue 10 SL's to someone (max SL per spell = 5) DM
10 3B-19 MultiSymbol 10 Com Do 4 MultiSymbol effects DM
10 3B-20 Neutralize Poison 10 Hea,Nec Cure 7 poison effects (reverse causes that many, save for each) DM
10 3B-21 Protection from Fire 10 Ele,Pro Stop the next CL*36 fire dmg DM
10 3B-22 Protection from Lightning 10 Ele,Pro Stop the next CL*36 lightning dmg DM
10 3B-23 Regenerate 10 Nec Regenerates 8 hp /s DM
10 3B-24 Remove Curse 10 Hea,Nec Cure 7 curse effects (reverse causes that many, save for each) DM
10 3B-25 Resist Fire/Resist Cold 10 Ele,Pro Take -90% dmg vs. fire or cold DM
10 3B-26 Spell Immunity 10 Pro Be immune to 7 spells by name DM
10 3B-27 Wind Walk 10 Tra Flying at 231" rate DM