[P3] Races


Race Str Dex Con Int Wis Chr
Centaur 0 -2 +1 0 +1 0
Dwarf 0 0 +1 0 0 -1
Dwarf, Gray1 0 0 +1 0 0 -1
Dwarf, Hill 0 0 +1 0 0 -1
Dwarf, Mountain +1 0 +1 -1 0 -1
Dwarf, Stone +2 -2 +3 -2 0 0
Dwarf3 0 0 +2 0 0 -2
Elf 0 +1 -1 0 0 0
Elf, Cloud -3 +1 -3 +1 +2 +2
Elf, Dark1 0 +1 -1 0 0 0
Elf, Gray -1 +1 -1 +1 0 0
Elf, High 0 +1 -1 0 0 0
Elf, Shadow -1 0 -1 +2 +1 -1
Elf, Valley1 0 +1 -1 +1 0 0
Elf, Wild +2 +1 0 -2 -1 0
Elf, Wild (Kagonesti) +1 +2 0 -3 0 0
Elf, Wood1 +1 +1 -1 -1 0 0
Elf3 0 +2 -2 0 0 0
Gnome 0 0 0 +1 -1 0
Gnome, Deep1 0 0 0 0 0 0
Gnome, Tinker -1 +2 0 +1 -2 0
Gnome3 -2 0 +2 0 0 0
Half-Dwarf (Mul), Athasian +2 0 +1 -1 0 -2
Half-Elf 0 0 0 0 0 0
Half-Elf, Cloud -2 0 -1 +1 +1 +1
Half-Elf3 0 0 0 0 0 0
Halfling, Hairfoot -1 +2 -1 0 0 0
Halfling, Stout -1 +1 0 0 0 0
Halfling, Tallfellow 0 +1 +1 0 -1 -1
Halfling3 -2 +2 0 0 0 0
Half-Orc +1 0 +1 0 0 -2
Half-Orc3 +2 0 0 -2 0 -2
Human 0 0 0 0 0 0
Human, Greyhawk Dweller * * * * * *
Human, Guour 0 +1 -1 -1 +2 -1
Human, Lower Dwellers +3 +3 +3 -3 -3 -3
Human, Minotaur +2 0 +2 0 -2 -2
Human, Planar (Tiefling) -1 0 0 +1 -1 +1
Human, Upper Dwellers -3 -3 -3 +3 +3 +3
Human3 0 0 0 0 0 0
Kender -1 +2 0 0 -1 0
Kobold-Lizard Man 0 +1 +1 -1 0 -1
Lizard Man, Krynn +2 0 +1 -1 0 -2
Minotaur +2 0 +2 0 -2 -2
Ogre +2 0 +2 0 -2 -2
Orc +1 0 0 0 0 -2
Quarterling -3 +3 0 +2 -1 -1
Cml
0
0
0
-1
-2
-1
0
0
+2
0
0
+2
-1
0
+1
0
0
0
0
0
0
0
-2
0
0
0
+1
0
0
0
-3
0
0
 
-1
-3
-4
0
+3
0
+2
-4
-2
0
0
0
+2
AT hp TH Div.
+5 +4 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 +1 0 ÷1
+3 +3 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
-1 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 +1 0 ÷1
0 +1 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 +1 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
0 0 0 ÷1
* * * ÷1
0 +2 0 ÷1
+1 +4 +2 ÷1
+2 +6 0 ÷1
0 0 0 ÷1
-1 -1 -1 ÷1
0 0 0 ÷1
0 0 0 ÷1
+3 0 0 ÷1
0 0 0 ÷1
+4 +6 +1 ÷1
+5 +4 +1 ÷1
0 0 0 ÷1
0 -2 0 ÷1

[P3] Races


Race Abilities
Centaur Hoof/Hoof 1d6/1d6, can still use arms; Can charge with weapons x2 dmg
Dwarf +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
Dwarf, Gray1 +Con*2/7 magic saves; immune paralyzation/poison; vulnerable light
Dwarf, Hill +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
Dwarf, Mountain +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
Dwarf, Stone Immune earth; +Con/3 bonus to PPD/RSW/Spell; +4 TH vs. giant-class
Dwarf3 +2 fort saves; +1 TH/+4 AC vs. giant-class; stonecunning
Elf CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
Elf, Cloud CNR 95%; Free Wild Talent in Psi23
Elf, Dark1 CR 90%; +2 magic saves; MR 50+lvl*2%; stonecunning; 1/d: Dancing Lights; 1/d: Faerie Fire; 1/d: Darkness
Elf, Gray CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
Elf, High CR 90%; +1 TH with (non-crossbow) bows; +1 TH with sword
Elf, Shadow CR 90%; Can use/make Tech items as if 2 TL lower; (level*5)% InnER; 1M: Ghost Light
Elf, Valley1 CR 90%; +1 TH with bows/swords
Elf, Wild CR 90%; Animal Friendship continuous; Set natural traps 90%
Elf, Wild (Kagonesti) CR 90%; Animal Friendship continuous; Set natural traps 90%
Elf, Wood1 CR 90%; +1 TH with bows/swords
Elf3 Immune sleep; +2 enchantment saves; +1 proficiency each with sword and bow
Gnome +Con*2/7 bonus to RSW/Spell; +1 TH vs kobolds/goblins; "giant-class" at -4 TH
Gnome, Deep1 +3 saves; +2 poison saves; imm. illusion; HS 60%; Non-Detection; 1/d: Blindness; 1/d: Blur; 1/d: Change Self
Gnome, Tinker +Con*2/7 bonus to RSW/Spell; +1 TechL
Gnome3 +2 illusion saves; +1 TH/+4 AC vs. giant-class; 1/d: Dancing Lights; 1/d: Ghost Sound; 1/d: Prestidigitation
Half-Dwarf (Mul), Athasian +Con/7 bonus to PPD/RSW/Spell
Half-Elf CR 30%; Detect Secret Doors
Half-Elf, Cloud CNR 70%; Free Wild Talent in Psi23
Half-Elf3 Immune sleep; +2 enchantment saves
Halfling, Hairfoot x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
Halfling, Stout x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
Halfling, Tallfellow x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
Halfling3 +1 all saves; +2 fear saves; +1 TH with thrown weapons
Half-Orc Infravision
Half-Orc3 Infravision
Human 3 for 2 trading with ability scores
Human, Greyhawk Dweller Goblin, Kobold, Orc languages; Ultravision; MR 10%; Legend Lore 10%; Pick X: Str +1, Dex +1, Con +1, Int +1, Wis +1, Chr +1, hp +4, AC +2, TH +2; Pick Y: Str -1, Dex -1, Con -1, Int -1, Wis -1, Chr -1, hp -4, AC -2, TH -2; X-Y=2; You cannot duplicate any "X" picks, but you may duplicate "Y" picks.
Human, Guour 3 for 2 trading with ability scores
Human, Lower Dwellers 3 for 2 trading with ability scores
Human, Minotaur 3 for 2 trading with ability scores; Immune Maze
Human, Planar (Tiefling) 3 for 2 trading with ability scores
Human, Upper Dwellers 3 for 2 trading with ability scores; Ultravision; Resist Light
Human3 +1 feat; +3+level skills
Kender x2 Personality score; +Con/7 bonus to PPD/RSW/Spell; +2 TH w/ thrown
Kobold-Lizard Man Water Breathing
Lizard Man, Krynn Water Breathing
Minotaur Tracking; Immune to Maze
Ogre Priests automatically get Combat,Divination,Healing,Protection,Sun
Orc Detect New and Unusual Construction, Sloping Passages; -1 TH in sunlight
Quarterling x5 Personality score; +Con/7 bonus to PPD/RSW/Spell; +4 AC/TH vs. giants